So many fans, ourselves included, discovered these games over the course of the pandemic, and many more joined into the community in the months that followed the release of HFW. Fans were making photomode compilations, editing together character videos or location gifs, creating more art and transformative written media of our blorbos than ever before. Our love of the game deepened with exploration of the world and interacting with the characters, and engaging and connecting with other fans of beloved companion characters, new and old.

We had an incredible year of making new friends and making new things, all of us bonding over these games we all love so dearly.  We were having the greatest fun, and the drive to create would ebb and flow, but the desire to engage with the community never fully dissipated.

In an effort to give back and put some positive energy into our fandom space, we’ve come together as a community to create something for everyone to enjoy. This crazy project was born out of taking an offhand idea and turning it into a serious endeavor, and the ride thus far has been so fun.

Premise

The premise of our game is an exploration of Aloy’s mental and emotional state through the mechanics of a visual novel.

Our adventure takes place around 3 months after the events of her adventures in the ruins of Los Angeles. During this time, she’s been recovering from an injury and poring over datapoints with Beta and Sylens, searching for anything to help prepare for the looming threat of NEMESIS—until she receives a message regarding a companion’s goings-on that piques her interest.

Facing physical challenges and emotional choices, Aloy will be in for an adventure unlike any she’s experienced before.